ENHANCING ENGLISH LEARNING THROUGH INTERACTIVE GAMEPLAY: A CASE STUDY OF THE SPASS GAME IN RURAL PRIMARY EDUCATION
DOI:
https://doi.org/10.5281/zenodo.14744015Keywords:
game classroom rural school english language writing skillAbstract
This action research aims to evaluate the efficacy of the SPASS Game, an innovative educational tool designed to enhance language learning outcomes in a rural primary school setting. The primary objectives are to assess the impact of the SPASS Game on students’ proficiency in constructing simple sentences and to gauge its effectiveness in boosting motivation for English language learning. The study addresses specific issues such as low writing proficiency and lack of engagement among students in the rural school. Using convenience sampling, the target groups included students from Years 4 to 6. Methodologically, the research involved a nine-month intervention, utilizing pre and post-tests, along with classroom observations, to gather data on student performance and engagement. Statistical analysis of the data revealed a significant 40.86% improvement in students' English Language Performance levels, as measured by classroom-based assessments (PBD), and a marked increase in student enthusiasm and participation during SPASS Game sessions. These results suggest that the SPASS Game is a promising and scalable tool for overcoming language learning challenges in resource-limited educational environments. The study provides valuable insights for educators and policymakers seeking effective strategies to enhance language learning in rural primary schools.



